Planescape: Astral Sea #6 | D&D Mythic Multiverse Adventures
Infinite realms of immortals and impossibilities, the Outer Planes brim with celestials, fiends, undead, and the gods themselves, all just one step away. At the very heart is Sigil, the City of Doors—an incredible metropolis where portals connect to every corner of the multiverse. In this city, a motley group of university students are about to come face to face with destiny and uncover a dangerous, looming mystery. Here, the potential of adventure– are boundless. We are Green & Garb and this is Planescape: Wild Cards.
The Astral Sea is, quite literally, the sea of stars. More precisely, it is where the stars and portals to the heavens reside—an infinitely vast celestial void that surrounds all the worlds of the Material Plane. Here, you can breathe normally and exist indefinitely, never aging and never needing food or drink. You can even propel yourself through the Astral Sea with the power of your mind alone, though most astral voyagers wisely travel in well-armed ships, Spelljammers,for this place is home to fearsome creatures and even wilder locales. Past the petrified hulks of dead gods you’ll find swirling pools of color that serve as doors to other planes of existence. One such door, a swirling hazel colored pool, has just opened and jettisoned our unwitting group of heroes into space, the final frontier. These are the voyages of Planescape Wild Cards, and we are green and garb. It’s Spelljammer time baby.
CAMPAIGN CHARACTERS & CLASSES:
Vortex: Illithid Mind Flayer (War Mage: House of Cards)
Nella: Half Myconid (Martyr: Burden of Rebirth)
Verity: Banshee (Investigator: Occult)
Vo: Undead Dwarf (Craftsman: Blademaster)
Oleander: Faun (Witch: Steel Magic)
Campaign Note: This adventure uses the OGL 5e compatible "VALDA'S SPIRE OF SECRETS" for its new races, classes, equipment, spells, and more!
CHAPTERS
00:00 Planescape
0:15 – Dropping into the Executive Suite
1:00 – Following the Scent of Bath Salts
1:45 – Vampirate Singing Session
3:50 – Sneaking Through to the Bath
5:00 – Roman Bath with a Surprise Guest
6:45 – Nella's Quick Change Magic Trick
9:10 – Finding the Hidden Entrance
12:00 – Lasers, Lasers, and More Lasers
17:00 – Unlocking the Vault with Thieves' Tools and Arcane Power
22:00 – Entering the Hidden Kitchen
24:00 – Mysterious Vault Message: Only Vampire Blood Will Open the Door
26:10 – Encounter with the Meteor Cult Leader and Lunar Dragon
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