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The Green & Garb RPG Podcast

Green & Garb
The Green & Garb RPG Podcast
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  • Planescape: Astral Sea #7 | D&D Mythic Multiverse Adventures
    Infinite realms of immortals and impossibilities, the Outer Planes brim with celestials, fiends, undead, and the gods themselves, all just one step away. At the very heart is Sigil, the City of Doors—an incredible metropolis where portals connect to every corner of the multiverse. In this city, a motley group of university students are about to come face to face with destiny and uncover a dangerous, looming mystery. Here, the potential of adventure– are boundless. We are Green & Garb and this is Planescape: Wild Cards. The Astral Sea is, quite literally, the sea of stars. More precisely, it is where the stars and portals to the heavens reside—an infinitely vast celestial void that surrounds all the worlds of the Material Plane. Here, you can breathe normally and exist indefinitely, never aging and never needing food or drink. You can even propel yourself through the Astral Sea with the power of your mind alone, though most astral voyagers wisely travel in well-armed ships, Spelljammers,for this place is home to fearsome creatures and even wilder locales. Past the petrified hulks of dead gods you’ll find swirling pools of color that serve as doors to other planes of existence. One such door, a swirling hazel colored pool, has just opened and jettisoned our unwitting group of heroes into space, the final frontier. These are the voyages of Planescape Wild Cards, and we are green and garb. It’s Spelljammer time baby. CAMPAIGN CHARACTERS & CLASSES: Vortex: Illithid Mind Flayer (War Mage: House of Cards) Nella: Half Myconid (Martyr: Burden of Rebirth) Verity: Banshee (Investigator: Occult) Vo: Undead Dwarf (Craftsman: Blademaster) Oleander: Faun (Witch: Steel Magic) Campaign Note: This adventure uses the OGL 5e compatible "VALDA'S SPIRE OF SECRETS" for its new races, classes, equipment, spells, and more! CHAPTERS 00:00 Planescape 0:15 – Beginning Combat with the Lunar Dragon and Meteor Cultist 1:10 – Verity Summons a Cobblestone Wall 2:20 – Oleander’s Shatter Attack Hits Both Enemies 5:02 – Scooter Charges at the Meteor Knight 7:08 – Lunar Dragon Unleashes a Deadly Moonbeam 8:06 – V’s Sweeping Uppercut Attack 10:07 – Nella Flies Up to Attack the Dragon with a Vicious Bite 12:02 – Vortex Attempts to Shoot, but Misses... Again 14:42 – Verity’s Critical Hits with Eldritch Blast and Hand Crossbow 16:00 – Scooter Lands a Critical Chomp on the Meteor Knight 19:03 – Lunar Dragon's Lunar Burst Hits the Party 22:41 – V Delivers a Massive 51 Damage Hit to the Dragon 26:12 – Nella’s Shocking Discovery! 32:40 – Meteor Knight Vanishes into a Portal 33:43 – Verity Lands the Final Blow FOLLOW US: Tiktok⏰: https://www.tiktok.com/@greenandgarb Instagram📸: https://www.instagram.com/greenandgarb/ Discord🌌: https://discord.gg/5EbAUXBdDf Wiki🌎: https://green-and-garb.fandom.com/wiki/ LISTEN TO THE PODCAST (Spotify and Apple🎙️): https://anchor.fm/greenandgarb/ MUSIC: Copyright of background music belong to Michaël Ghelfi Studios (Audio by) @MichaelGhelfiStudios https://michaelghelfistudios.com/ RPG Music Maker - Travis Savoie Wolf and Raven music - www.youtube.com/@WolfandRaven ART: Backgrounds provided by and copyright of Wizards of the Coast [Fan Content Policy]
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    34:49
  • Planescape: Astral Sea #6 | D&D Mythic Multiverse Adventures
    Infinite realms of immortals and impossibilities, the Outer Planes brim with celestials, fiends, undead, and the gods themselves, all just one step away. At the very heart is Sigil, the City of Doors—an incredible metropolis where portals connect to every corner of the multiverse. In this city, a motley group of university students are about to come face to face with destiny and uncover a dangerous, looming mystery. Here, the potential of adventure– are boundless. We are Green & Garb and this is Planescape: Wild Cards. The Astral Sea is, quite literally, the sea of stars. More precisely, it is where the stars and portals to the heavens reside—an infinitely vast celestial void that surrounds all the worlds of the Material Plane. Here, you can breathe normally and exist indefinitely, never aging and never needing food or drink. You can even propel yourself through the Astral Sea with the power of your mind alone, though most astral voyagers wisely travel in well-armed ships, Spelljammers,for this place is home to fearsome creatures and even wilder locales. Past the petrified hulks of dead gods you’ll find swirling pools of color that serve as doors to other planes of existence. One such door, a swirling hazel colored pool, has just opened and jettisoned our unwitting group of heroes into space, the final frontier. These are the voyages of Planescape Wild Cards, and we are green and garb. It’s Spelljammer time baby. CAMPAIGN CHARACTERS & CLASSES: Vortex: Illithid Mind Flayer (War Mage: House of Cards) Nella: Half Myconid (Martyr: Burden of Rebirth) Verity: Banshee (Investigator: Occult) Vo: Undead Dwarf (Craftsman: Blademaster) Oleander: Faun (Witch: Steel Magic) Campaign Note: This adventure uses the OGL 5e compatible "VALDA'S SPIRE OF SECRETS" for its new races, classes, equipment, spells, and more! CHAPTERS 00:00 Planescape 0:15 – Dropping into the Executive Suite 1:00 – Following the Scent of Bath Salts 1:45 – Vampirate Singing Session 3:50 – Sneaking Through to the Bath 5:00 – Roman Bath with a Surprise Guest 6:45 – Nella's Quick Change Magic Trick 9:10 – Finding the Hidden Entrance 12:00 – Lasers, Lasers, and More Lasers 17:00 – Unlocking the Vault with Thieves' Tools and Arcane Power 22:00 – Entering the Hidden Kitchen 24:00 – Mysterious Vault Message: Only Vampire Blood Will Open the Door 26:10 – Encounter with the Meteor Cult Leader and Lunar Dragon FOLLOW US: Tiktok⏰: https://www.tiktok.com/@greenandgarb Instagram📸: https://www.instagram.com/greenandgarb/ Discord🌌: https://discord.gg/5EbAUXBdDf Wiki🌎: https://green-and-garb.fandom.com/wiki/ LISTEN TO THE PODCAST (Spotify and Apple🎙️): https://anchor.fm/greenandgarb/ MUSIC: Copyright of background music belong to Michaël Ghelfi Studios (Audio by) @MichaelGhelfiStudios https://michaelghelfistudios.com/ RPG Music Maker - Travis Savoie Wolf and Raven music - www.youtube.com/@WolfandRaven ART: Backgrounds provided by and copyright of Wizards of the Coast [Fan Content Policy]
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    28:02
  • Planescape: Astral Sea #5 | D&D Mythic Multiverse Adventures
    Infinite realms of immortals and impossibilities, the Outer Planes brim with celestials, fiends, undead, and the gods themselves, all just one step away. At the very heart is Sigil, the City of Doors—an incredible metropolis where portals connect to every corner of the multiverse. In this city, a motley group of university students are about to come face to face with destiny and uncover a dangerous, looming mystery. Here, the potential of adventure– are boundless. We are Green & Garb and this is Planescape: Wild Cards. The Astral Sea is, quite literally, the sea of stars. More precisely, it is where the stars and portals to the heavens reside—an infinitely vast celestial void that surrounds all the worlds of the Material Plane. Here, you can breathe normally and exist indefinitely, never aging and never needing food or drink. You can even propel yourself through the Astral Sea with the power of your mind alone, though most astral voyagers wisely travel in well-armed ships, Spelljammers,for this place is home to fearsome creatures and even wilder locales. Past the petrified hulks of dead gods you’ll find swirling pools of color that serve as doors to other planes of existence. One such door, a swirling hazel colored pool, has just opened and jettisoned our unwitting group of heroes into space, the final frontier. These are the voyages of Planescape Wild Cards, and we are green and garb. It’s Spelljammer time baby. CAMPAIGN CHARACTERS & CLASSES: Vortex: Illithid Mind Flayer (War Mage: House of Cards) Nella: Half Myconid (Martyr: Burden of Rebirth) Verity: Banshee (Investigator: Occult) Vo: Undead Dwarf (Craftsman: Blademaster) Oleander: Faun (Witch: Steel Magic) Campaign Note: This adventure uses the OGL 5e compatible "VALDA'S SPIRE OF SECRETS" for its new races, classes, equipment, spells, and more! CHAPTERS 00:00 Planescape 0:15 – Tripping Penguins and Awkward Conversations 1:17 – Vortex Loses Control! 3:45 – Tiny Hut Emergency 5:03 – Elder Brain Whispering Dark Secrets 10:19 – Wall-Knocking Mysteries 13:05 – Morning After: Strange Conversations 18:01 – Vampire Pirates Incoming! 23:53 – Secret Skylight Infiltration 26:00 – Healing Ritual Before the Break-in FOLLOW US: Tiktok⏰: https://www.tiktok.com/@greenandgarb Instagram📸: https://www.instagram.com/greenandgarb/ Discord🌌: https://discord.gg/5EbAUXBdDf Wiki🌎: https://green-and-garb.fandom.com/wiki/ LISTEN TO THE PODCAST (Spotify and Apple🎙️): https://anchor.fm/greenandgarb/ MUSIC: Copyright of background music belong to Michaël Ghelfi Studios (Audio by) @MichaelGhelfiStudios https://michaelghelfistudios.com/ RPG Music Maker - Travis Savoie Wolf and Raven music - www.youtube.com/@WolfandRaven ART: Backgrounds provided by and copyright of Wizards of the Coast [Fan Content Policy]
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    27:55
  • Planescape: Astral Sea #4 | D&D Mythic Multiverse Adventures
    Infinite realms of immortals and impossibilities, the Outer Planes brim with celestials, fiends, undead, and the gods themselves, all just one step away. At the very heart is Sigil, the City of Doors—an incredible metropolis where portals connect to every corner of the multiverse. In this city, a motley group of university students are about to come face to face with destiny and uncover a dangerous, looming mystery. Here, the potential of adventure– are boundless. We are Green & Garb and this is Planescape: Wild Cards. The Astral Sea is, quite literally, the sea of stars. More precisely, it is where the stars and portals to the heavens reside—an infinitely vast celestial void that surrounds all the worlds of the Material Plane. Here, you can breathe normally and exist indefinitely, never aging and never needing food or drink. You can even propel yourself through the Astral Sea with the power of your mind alone, though most astral voyagers wisely travel in well-armed ships, Spelljammers,for this place is home to fearsome creatures and even wilder locales. Past the petrified hulks of dead gods you’ll find swirling pools of color that serve as doors to other planes of existence. One such door, a swirling hazel colored pool, has just opened and jettisoned our unwitting group of heroes into space, the final frontier. These are the voyages of Planescape Wild Cards, and we are green and garb. It’s Spelljammer time baby. CAMPAIGN CHARACTERS & CLASSES: Vortex: Illithid Mind Flayer (War Mage: House of Cards) Nella: Half Myconid (Martyr: Burden of Rebirth) Verity: Banshee (Investigator: Occult) Vo: Undead Dwarf (Craftsman: Blademaster) Oleander: Faun (Witch: Steel Magic) Campaign Note: This adventure uses the OGL 5e compatible "VALDA'S SPIRE OF SECRETS" for its new races, classes, equipment, spells, and more! CHAPTERS 00:00 Planescape 0:15 – Ship-wide Announcement: Free Fish and Fun! 1:20 – Arcade or Ice Skating? Why Not Both! 3:27 – Awkward Glances and Lip Gloss Mysteries 5:08 – Talking to Your Demon 6:45 – Card Tricks and Mating Sounds 14:00 – Astral Whale Catch! 20:19 – Secret VIP Club Discovery 28:13 – Messiah of Magic: Club Entry! 30:50 – Tripping on Dowar Pheromones FOLLOW US: Tiktok⏰: https://www.tiktok.com/@greenandgarb Instagram📸: https://www.instagram.com/greenandgarb/ Discord🌌: https://discord.gg/5EbAUXBdDf Wiki🌎: https://green-and-garb.fandom.com/wiki/ LISTEN TO THE PODCAST (Spotify and Apple🎙️): https://anchor.fm/greenandgarb/ MUSIC: Copyright of background music belong to Michaël Ghelfi Studios (Audio by) @MichaelGhelfiStudios https://michaelghelfistudios.com/ RPG Music Maker - Travis Savoie Wolf and Raven music - www.youtube.com/@WolfandRaven ART: Backgrounds provided by and copyright of Wizards of the Coast [Fan Content Policy]
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    31:36
  • Planescape: Astral Sea #3 | D&D Mythic Multiverse Adventures
    Infinite realms of immortals and impossibilities, the Outer Planes brim with celestials, fiends, undead, and the gods themselves, all just one step away. At the very heart is Sigil, the City of Doors—an incredible metropolis where portals connect to every corner of the multiverse. In this city, a motley group of university students are about to come face to face with destiny and uncover a dangerous, looming mystery. Here, the potential of adventure– are boundless. We are Green & Garb and this is Planescape: Wild Cards. The Astral Sea is, quite literally, the sea of stars. More precisely, it is where the stars and portals to the heavens reside—an infinitely vast celestial void that surrounds all the worlds of the Material Plane. Here, you can breathe normally and exist indefinitely, never aging and never needing food or drink. You can even propel yourself through the Astral Sea with the power of your mind alone, though most astral voyagers wisely travel in well-armed ships, Spelljammers,for this place is home to fearsome creatures and even wilder locales. Past the petrified hulks of dead gods you’ll find swirling pools of color that serve as doors to other planes of existence. One such door, a swirling hazel colored pool, has just opened and jettisoned our unwitting group of heroes into space, the final frontier. These are the voyages of Planescape Wild Cards, and we are green and garb. It’s Spelljammer time baby. CAMPAIGN CHARACTERS & CLASSES: Vortex: Illithid Mind Flayer (War Mage: House of Cards) Nella: Half Myconid (Martyr: Burden of Rebirth) Verity: Banshee (Investigator: Occult) Vo: Undead Dwarf (Craftsman: Blademaster) Oleander: Faun (Witch: Steel Magic) Campaign Note: This adventure uses the OGL 5e compatible "VALDA'S SPIRE OF SECRETS" for its new races, classes, equipment, spells, and more! CHAPTERS 0:15 – Judging and Cooking Payout 0:59 – Voice in Your Mind? 1:49 – Penguin Waddle Outside 4:01 – Drunken Hijinks: Party Girl Moment 6:39 – Penguin Reunion 8:33 – License to Krill 10:24 – Vampirates Threat! 15:15 – Onboard the Penguin Ship 20:29 – Meeting Father Mar 27:00 – Unexpected Kiss FOLLOW US: Tiktok⏰: https://www.tiktok.com/@greenandgarb Instagram📸: https://www.instagram.com/greenandgarb/ Discord🌌: https://discord.gg/5EbAUXBdDf Wiki🌎: https://green-and-garb.fandom.com/wiki/ LISTEN TO THE PODCAST (Spotify and Apple🎙️): https://anchor.fm/greenandgarb/ MUSIC: Copyright of background music belong to Michaël Ghelfi Studios (Audio by) @MichaelGhelfiStudios https://michaelghelfistudios.com/ RPG Music Maker - Travis Savoie Wolf and Raven music - www.youtube.com/@WolfandRaven ART: Backgrounds provided by and copyright of Wizards of the Coast [Fan Content Policy]
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    28:51

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