For fans of The Hunger Games, Divergent, and Red Rising comes a gripping sci-fi adventure in which a group of teenagers wake up in a mysterious corridor with no...
All the suffering, all the work, all the heartache — it all comes down to this final episode. In the final episode, Em and the Birthday Children face life and death, freedom … or eternal imprisonment.
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25:56
Alive 19
The Birthday Children fought the Grownups, and now Em has taken Matilda captive. She is forcing Matilda to reveal the location of the shuttle, the only way to escape the Xolotl. In this, the second-to-last episode of this serialized Audiobook, Em and her friends find out if there is a way to escape, or if they will be trapped here forever.
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26:28
Alive 18
Em has had enough. No more being hunted, no more threats of being erased. She has rallied the Birthday Children to march on the Garden, ready to attack the Grownups on sight. She is going to find her people a way out of the Xolotl, and by Tlaloc, she will not let anyone or anything stop her.
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33:49
Alive 17
In the last episode, Em discovered her true purpose in life — to be a receptacle for a much older version of herself, a 1,000-year-old monster that created Em to be overwitten. Em refuses to be a victim, and she refuses to be erased. In this episode, she must rally the Birthday Children to face this horrifying reality, and prepare to fight back.
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26:49
Alive 16
In the last episode, Em found out the true nature of the inescapable dungeon that has held her and the Birthday Children. Brewer — the Grownup who claims Em murdered him — revealed this shocking information, leaving Em stunned beyond comprehension. Now, Em and the others try to come to grips with a shattering new reality.
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For fans of The Hunger Games, Divergent, and Red Rising comes a gripping sci-fi adventure in which a group of teenagers wake up in a mysterious corridor with no knowledge of who they are or how they got trapped. Their only hope lies with an indomitable young woman who must lead them not only to answers but to survival. A teenage girl awakens to find herself trapped in a coffin. She has no idea who she is, where she is, or how she got there. Fighting her way free brings little relief - she discovers only a room lined with caskets and a handful of equally mystified survivors. Beyond their room lies a corridor filled with bones and dust but no people and no answers. She knows only one thing about herself - her name, M. Savage, which was engraved on the foot of her coffin. She finds herself in charge. She is not the biggest among them or the boldest, but for some reason the others trust her. Now, if they're to have any chance, she must get them to trust one another. Whatever the truth is, she is determined to find it and confront it. If she has to lead, she will make sure they survive. Maybe there's a way out, a rational explanation, and a fighting chance against the dangers to come. Or maybe a reality they cannot comprehend lies just beyond the next turn.