Powered by RND
PodcastsEducationThe AIAS Game Maker's Notebook

The AIAS Game Maker's Notebook

Academy of Interactive Arts & Sciences
The AIAS Game Maker's Notebook
Latest episode

Available Episodes

5 of 229
  • Absolum - Dotemu's Path From Licensed Games to Original IP
    Trent Kusters chats with Dotemu CEO, Cyrille Imbert. Together they discuss Dotemu's work in licensed IP including how they pitch to license holders; the short-term financial and long-term relationship damage caused by releasing subpar products; how they inadvertently revived the beat 'em up genre with titles like Streets of Rage 4 and Teenage Mutant Ninja Turtles: Shredder's Revenge; and why and how they created their first original IP in Absolum.  This episode is supported by  Xsolla Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
    --------  
    1:32:03
  • From "Katamari Damacy" Through "to a T" with Keita Takahashi
    Trent Kusters chats with creator of the cult classic Katamari Damacy and the recently released to a T, Keita Takahashi. Together they discuss how he went from sculpting to his first job at Bandai Namco; the origins and development of Katamari Damacy and his subsequent works; his philosophy on creating games with experiences not available in the real world; and how he hopes his newest game will help people open their minds to new perspectives. This episode is supported by  Xsolla iam8bit Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
    --------  
    1:44:57
  • Obsidian's Josh Sawyer's Thoughts on Creating Engaging RPGs
    Alexa Ray Corriea chats with Josh Sawyer, Studio Design Director at Obsidian Entertainment. Together they discuss his thoughts on developing RPGs; what he learned from working at legendary studio Black Isle Studios; how to successfully adapt Dungeons & Dragons to video games; writing for games with dialogue stacks; parsing and implementing feedback while keeping true to your creative vision; and balancing RNG to improve player experiences. This episode is supported by  Xsolla iam8bit Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
    --------  
    1:08:50
  • The Development World of RPGs with Jeff Gardiner
    Adam Orth chats with Jeff Gardiner from Something Wicked Games. Together they discuss his long history in the world of RPG development including titles in the Elder Scrolls and Fallout series; the trials and tribulations associated with starting your own studio; the perilous state of the games industry from funding to consolidation; and the lessons he learned in leading teams from some of the brightest minds in gaming. This episode is sponsored by: Xsolla Episode Host: Adam Orth Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
    --------  
    1:23:41
  • John & Brenda Romero: Shaping RPGs, Shooters, and Game Culture
    Adam Orth chats with Brenda and John Romero of Romero Games. Together they discuss their lives together in and outside of games; the challenges of working on early hardware and tool development; designing some of the most popular and influential action games of all time; using games to challenge viewpoints on difficult subject matters; and what we can do better in education to prepare the next generation of game developers. This episode is sponsored by: Xsolla Episode Host: Adam Orth Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
    --------  
    3:27:50

More Education podcasts

About The AIAS Game Maker's Notebook

A series of in-depth conversations between video game makers on the business and craft of interactive entertainment.
Podcast website

Listen to The AIAS Game Maker's Notebook, Begin Again with Davina McCall and many other podcasts from around the world with the radio.net app

Get the free radio.net app

  • Stations and podcasts to bookmark
  • Stream via Wi-Fi or Bluetooth
  • Supports Carplay & Android Auto
  • Many other app features
Social
v8.0.6 | © 2007-2025 radio.de GmbH
Generated: 12/4/2025 - 12:40:13 AM