Pearl Abyss has started research into a Switch 2 port of Crimson Desert, but warns that there may be cutbacks and changes - so what would they be? Rich, John and Alex discuss before moving onto a brace of new Nvidia technologies. DLSS Dynamic Multi Frame-Gen feels like it isn't quite finished, while Auto Shader Compilation also feels early - failing to address the main #StutterStruggle problem. John shares his impressions of Daytona USA on MAME, the team assess the latest PS6 leaks, while unearthing original Assassin's Creed Unity E3 2014 trailers raises a lot of questions...
0:00:00 Introduction
0:00:50 News 1: Crimson Desert Switch 2 has begun R&D
0:12:08 News 2: DLSS 4.5 Dynamic Multi Frame Gen tested!
0:32:55 News 3: Nvidia Auto Shader Compilation aims to smooth driver updates
0:45:25 News 4: Daytona USA finally in great shape on MAME
0:56:28 News 5: PS6 leaks: Handheld CPU spec, BoM cost, online infrastructure
1:12:49 Content discussion: E3 2014 Assassin’s Creed Unity demos
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