PodcastsArtsPost Games

Post Games

Chris Plante
Post Games
Latest episode

52 episodes

  • Post Games

    This Game Won’t Save the World*

    28/04/2026 | 47 mins.
    This Week on Post Games:
    Act 1: A Mini Golf Game at the Not-Quite End of the World
    Act 2: Making Fun Games about Big Problems
    Patreon Bonus: How to Stay Optimistic

    Show Notes and Bonus Episodes:
    Want full show notes for free, including links to everything we mention? Visit www.post.games
    Get weekly bonus segments, video episodes, monthly exclusive episodes, and more at patreon.com/postgames for only $5
    INCOGNI Deal: To get an exclusive 60% off an annual Incogni plan, go to incogni.com/postgames

    Guests:
    Friedrich Kirschner: founder and Creative Director of Three More Years
    Maria Cârstian: creative producer of Three More Years
    Closing Song: “Nepturne” by 100 Rabbits (Oquoine)

    Art & Music:
    Logo and Show Art: James Bareham
    Theme: Mark Sparling

    All interviews on Post Games are edited for concision and clarity.
    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
  • Post Games

    He Won the Biggest Award in Indie Games. Then He Did It Again.

    20/04/2026 | 1h 3 mins.
    This Week on Post Games:
    Act 1: What Is a “Solo” Game Developer in 2026
    Act 2: Making Titanium Court One Hour at a Time
    Patreon Bonus: AP Thomson’s Titanium Court Book Club (Coming 4/27)
    Act 3: The News of the Week

    Show Notes and Bonus Episodes
    Want full show notes for free, including links to everything we mention? Visit www.post.games
    Get weekly bonus segments, video episodes, monthly exclusive episodes, and more at patreon.com/postgames for only $5
    INCOGNI Deal: To get an exclusive 60% off an annual Incogni plan, go to incogni.com/postgames

    Guests:
    AP Thomson: designer of Titanium Court
    Closing Song: “Backbay Shaws (Lyrical)” by AP Thomson

    Art & Music:
    Logo and Show Art: James Bareham
    Theme: Mark Sparling

    All interviews on Post Games are edited for concision and clarity.

    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
  • Post Games

    Where Do Video Games Go from Here?

    13/04/2026 | 1h 2 mins.
    Show Notes and Bonus Episodes
    Want full show notes for free, including links to everything we mention? Visit www.post.games
    Get weekly bonus segments, video episodes, monthly exclusive episodes, and more at patreon.com/postgames for only $5
    INCOGNI Deal: To get an exclusive 60% off an annual Incogni plan, go to incogni.com/postgames

    This Week on Post Games:
    Act 1: How to Tell Stories about Video Games
    Act 2: Where Video Games Go From Here
    Patreon Bonus: Getting into the Weeds of Video Game Culture
    Act 3: The News of the Week

    Guests:
    Questions from listeners like you!
    Remy Siu: Creative director at Sunset Visitor
    Abby Howard: Co-founder of Black Tabby Games
    Tony Howard-Arias: Co-founder of Black Tabby Games
    Closing Song: “Blushin’” by James Currier (Rizz Dungeon: Skeleton Key to My Heart)

    Art & Music:
    Logo and show art by James Bareham
    Theme by Mark Sparling

    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
  • Post Games

    Video Games Are Art. Are Museums Ready?

    06/04/2026 | 53 mins.
    Show Notes and Bonus Episodes
    Want full show notes for free, including links to everything we mention? Visit www.post.games
    Get weekly bonus segments, video episodes, monthly exclusive episodes, and more at patreon.com/postgames for only $5
    INCOGNI Deal: To get an exclusive 60% off an annual Incogni plan, go to incogni.com/postgames

    This week on Post Games:
    Act 1: Games Enter the Art World
    Act 2: How Games Help Us Through Tough Conversations
    Patreon Bonus: A Personal History of Games in Art and Art in Games

    Guests:
    Danielle Brathwaite-Shirley: artist, game designer, and archivist
    Closing Song: “It’s Raining Inside Alo’s Home” by Prateek Saxena (Fishbowl)

    Art & Music:
    Logo and show art by James Bareham
    Theme by Mark Sparling

    All Post Games interviews are edited for concision and clarity.
    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
  • Post Games

    2026's Fantasy Masterpiece Took 8 Years, 4 Attempts, and 1 Disco Elysium

    30/03/2026 | 1h 21 mins.
    Show Notes and Bonus Episodes
    Want full show notes for free, including links to everything we mention? Visit www.post.games
    Get weekly bonus segments, video episodes, monthly exclusive episodes, and more at patreon.com/postgames for only $5
    INCOGNI Deal: To get an exclusive 60% off an annual Incogni plan, go to incogni.com/postgames

    This week on Post Games:
    Act 1: Dissecting Disco Elysium, Organ by Organ
    Act 2: Converting Tabletop RPGs into Video Game Nirvana
    Patreon Bonus: All You Have to Do Is Write a Million Words
    Act 3: The News of the Week

    Guests:
    Christoffer Bodegård: writer and developer, Esoteric Ebb
    Nathan Grayson: co-founder and reporter, Aftermath.site
    Closing Song: “Battle Beneath the Crust” by Marskye (Dosa Divas)

    Art & Music:
    Logo and show art by James Bareham
    Theme by Mark Sparling
    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

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About Post Games

Post Games is an audio magazine about how and why we love video games. Each week, host Chris Plante reports on a new, overlooked, or underappreciated topic in gaming culture. Why do people play games that scare them? Why do great games sometimes flop? How has one award turned tiny indie game makers into big-name millionaires? With original interviews, writing, and a traditional audio-magazine structure, Plante keeps things entertaining, informative, and always under 90 minutes. Because Post Games is meant to be listened to, not buried in a backlog. Learn more at www.post.games.
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