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Post Games

Chris Plante
Post Games
Latest episode

39 episodes

  • Post Games

    Nintendo Gets the History Book It Deserves (Keza MacDonald)

    26/01/2026 | 1h 2 mins.
    Want full show notes for free, including links to everything we mention? Visit www.post.games
    Get weekly bonus segments, video episodes, monthly exclusive episodes, and more at patreon.com/postgames for only $5

    This week on Post Games:
    Act 1: How Nintendo Became a Game Company
    Act 2: Nintendo’s Present
    Patreon Bonus: The Future of Nintendo After Its Icons Depart
    Act 3: News of the Week

    Guest: Keza MacDonald, journalist and author of Super Nintendo: The Game-Changing Company That Unlocked the Power of Play
    Closing Song:  "Oubliette: from Ratcheteer DX (Matthew Grim)

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  • Post Games

    Adapting Life into a Video Game (Meredith Gran)

    19/01/2026 | 49 mins.
    Want full show notes for free, including links to everything we mention? Visit www.post.games
    Get weekly bonus segments, video episodes, monthly exclusive episodes, and more at patreon.com/postgames for only $5
    This week on Post Games:
    Act 1: Turning Your Life into a Game
    Act 2: Recreating a Place and a Moment
    Patreon Bonus: The History of Memoir Games in 5 Titles
    Act 3: News of the Week

    Guest: Meredith Gran, creator of Perfect Tides: Station to Station
    Closing Music: Perfect Tides: Station to Station
    Upcoming Mini-Episode: An extra special bonus for Patreon subscribers. On the launch day of Station to Station, January 22nd, I’ll release an additional mini-episode in which Meredith and I talk about the game’s themes, twists, and ending. It was incredible to chat with a game creator without the fear of spoilers, to actually dig deep into the work and their intentions. You’ll love it!

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  • Post Games

    Mothership and a History of Women in Games Media (Maddy Myers and Zoë Hannah)

    09/01/2026 | 1h 2 mins.
    Want full show notes for free, including links to everything we mention? Visit www.post.games
    Get weekly bonus segments, video episodes, monthly exclusive episodes, and more at patreon.com/postgames for only $5

    This week on Post Games:
    Act 1: A History of Women in Games Media
    Act 2: Mothership Lands on Earth
    Patreon Bonus: Imagining a Better Future for Video Games
    Act 3: The News of the Week
    Patreon Bonus Mini-Episode: A Century of Women’s Media in 15-Minutes
    Guests: Maddy Myers and Zoë Hannah, founders of Mothership.blog

    Editor's note: This episode went live at the same time as its Patreon version so everyone had access to news of Mothership.blog. The public Post Games feed will return to its Monday release time next week.

    Say hello to your next favorite website.
    Mothership is a site built at the intersection of gender and games. Today, I’ll be chatting with founders Maddy Myers and Zoë Hannah. They’ll provide a primer on the history of women in games media, dating back to the early 1980s. And they’ll share their months-long effort to make Mothership a reality.
    To set the stage, here’s part of Mothership.blog‘s mission statement:

    "Whenever we boot up an RPG character creator (or pick up a TTRPG character sheet), we can’t help but interrogate the choices that are available — and the ones that aren’t. We’ve noticed how many female video game characters, even our favorites, have hourglass figures and pale complexions. We can’t help but consider and interrogate the gender norms on display among male characters in games as well, whether we’re revving a Lancer as Marcus Fenix or swinging a sword as Link… or putting on a Gerudo disguise.
    At Mothership, you’ll read writing from a diverse roster of contributors. You’ll find reviews, criticism, and opinion stories about games’ depiction of gender, as well as stories about how these games are marketed. You’ll get investigative reporting on the people who make games in an era when “DEI” is on the wane. You’ll read historical deep dives on the games and creators that paved the way, especially those that didn’t get due credit way back then."

    This is a sprawling conversation about games, gender, media, and that deep urge we all share to connect and be seen
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  • Post Games

    2026's Big Games, Trends, and Showdowns (Ash Parrish)

    05/01/2026 | 57 mins.
    Want full show notes for free, including links to everything we mention? Visit www.post.games
    Get weekly bonus segments, video episodes, monthly exclusive episodes, and more at patreon.com/postgames for only $5

    Guest: Ash Parrish, reporter and critic at The Verge
    Act 1: The Industry
    Act 2: The Games and Trends
    Patreon Bonus: The Best and Worst Case Scenarios for 2026
    Act 3: The News of the Week

    2026 has only just begun, but already I’m certain it’ll be (at least for gaming culture) historic.
    Yes, it’s the year of GTA 6. It’s also the year of no fewer than ten thousand other games. Barring a cataclysmic event, more games will be released in 2026 than in any year prior.
    This avalanche of competition will continue to be bad news for game makers, who must not only will they battle for attention with their contemporaries, but also the tens of thousands of “new” and now steeply discounted games released since the pandemic, the free-to-play time drains, and the entirety of retro gaming playable on ever cheaper handheld emulators.
    Inversely, in 2026, this abundance will be a boon for most of you listening, at least in the short term. Where the glut of games that nearly killed the game industry in the 1980s was garbage, we are not wonting for high quality games serving nearly every imaginable niche.
    Before 2025 ended, I had already played a dozen or so solid games that will be released in 2026. And two 2026 games would have made my 2025 Game of the Year list had they been released.
    Add in some acquisitions, some closures, an uptick in unionization, a delinquent government oversight, and a nauseating economy, and you will be overwhelmed with existential questions about the medium.
    Will video game players return to buying new games after years of gorging on forever games? Will Take Two and Grand Theft Auto deal the final blow to the once-powerful video game publishers? Will developers find new ways to get their games to their intended audience, or will more and more great games be commercial failures, leading some of the great game makers of our time to change careers?
    The answers to those questions could alter the lives and fortunes of tens of thousands of game makers. And could influence what you do and don’t make time to play.
    We’ll untangle those knots in today’s episode. Our guest is The Verge’s Ash Parrish, who has a uniquely broad and deep understanding of modern gaming, both in the industry as a reporter and the games as a critic.
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  • Post Games

    The Pokémon origin story

    29/12/2025 | 1h 32 mins.
    Editor's Note: Hey Post Games listeners. To give myself a lighter load this holiday, I’m posting one of the monthly Patreon-exclusive episodes. The patrons selected the origin story of Pokémon. They think you’ll enjoy it, and I do, too!
    If you like this episode and want access to a backlog of bonus episodes and future bonuses, subscribe to Patreon.com/PostGames for $5. Next Monday, I’ll be posting the latest exclusive, “1996: The Most Important Year in Games,” featuring the co-hosts of My Life in Gaming!
    Get full show notes for free at www.post.games

    Before Game Freak created Pokémon, it was a hand-stapled video game zine written by a crew of arcade-loving teenagers.
    Welcome to the debut episode of Past Games, the new Patreon-exclusive series dedicated to revisiting the stories behind classic games and gaming moments. Over the next few months, we’ll be flipping through dusty periodicals and dog-eared history books to learn more about 2026’s big gaming anniversaries.
    For this episode, I invited my buddy Brendon Bigley (Wavelengths, Into the Aether) to talk pocket monsters. I share the history of the biggest children’s entertainment icon since Mickey Mouse, and Brendon shares his experience of growing up alongside the rise of Pokémania.
    See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

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About Post Games

Post Games is an audio magazine about how and why we love video games. Each week, host Chris Plante reports on a new, overlooked, or underappreciated topic in gaming culture. Why do people play games that scare them? Why do great games sometimes flop? How has one award turned tiny indie game makers into big-name millionaires? With original interviews, writing, and a traditional audio-magazine structure, Plante keeps things entertaining, informative, and always under 90 minutes. Because Post Games is meant to be listened to, not buried in a backlog. Learn more at www.post.games.
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