PodcastsLeisureDev Game Club

Dev Game Club

Brett Douville and Tim Longo
Dev Game Club
Latest episode

477 episodes

  • Dev Game Club

    DGC Ep 457: Pikmin (part three)

    21/01/2026 | 1h 12 mins.
    Welcome to Dev Game Club, where this week we continue our series on Pikmin. We talk about building back from loss, a rough ending, and compact level design, amongst other things. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
    Sections played:
    Finished the Game (B) or Played a bit more (T)
    Issues covered: the charity stream, how many parts do you need, maybe less necessary ship parts, coming back from a bad day, combat and losing units, strategies to build up your armies, fighting the slog and demoralization, the tyranny of the day timer, stats at the end of the game, having a day to rebuild, a mismatch of tone and play, figuring out how the conversion flowers worked, an economical game with economical levels, playing against enemy ecologies, small footprint with lots of overlay, a daily bombing task, a player type that interacts poorly with the game, not handling the vertical well, the first iteration, thinking about the unit types in other RTSes, the final level and its environmental challenges, the final boss and changing the rules, dev team size, genre conventions and inspirations, drawing inspiration from elsewhere, make the final boss easier, context and tone working together with gameplay, catching up with a review.
    Games, people, and influences mentioned or discussed: CalamityNolan, BioStats, KyleAndError13, Silksong, LostLake86, Minecraft, N0isses, Hades, Brad Smith, Teenage Blob, Pilgrims, Kaeon, Untitled Goose Game, MegaMan X, Dwarf Fortress, Phil Salvador, Myst, Cyan, Splatoon 2, Project Octavia, Super Mario 64, Starcraft, Ensemble Studios, Halo Wars, Halo, Final Fantasy Tactics, Tactics Ogre, Ogre Battle 64, Breath of the Wild, Benimanjaro, Hitman, Spelunky, Kirk Hamilton, Aaron Evers, Mark Garcia. 
    Next time:
    Defeating Games for Charity Links:
    Donate! 
    Follow on Bluesky
    Defeating Games YT 
    Twitch: timlongojr and twinsunscorp
    YouTube 
    Discord 
    [email protected]
  • Dev Game Club

    DGC Ep 456: Pikmin (part two)

    14/01/2026 | 1h 19 mins.
    Welcome to Dev Game Club, where this week we return to our series on Pikmin. We talk about returning to the game after a break, the macro structure and persistence of the levels, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
    Sections played:
    Several more hours
    Issues covered: Defeating Games for Charity, relearning the controls, figuring out what you were trying to accomplish, naming buttons, persistent units and worlds, exploratory sandboxes, reinforcing replay, Nintendo creating something new, things that are hard to classify into genres, the order of operations, plate-spinning and de-stressing, gameplay paradigms, not knowing when you have the right tools, the ticking timers, limited knowledge to find, the puzzly boss, learning how well you can recover, gentle fail states, not telling you everything you might want to know, the un-Nintendo timers, day/night cycles, hitting enemies out of the air, loss aversion, Olimar salting the wounds, leading plant people, delightful music, finding where you can review our podcast, settings in games, trying to preserve an experience, console hardware revs, different forms of remake, ideal versions of settings, not opening up the settings, prerendered cutscenes, motivated choices due to hardware, remembering your audience. 
    Games, people, and influences mentioned or discussed: Video Game History Foundation, Dwarf Fortress, Project Octavia, Hollow Knight, KyleAndError, Unreal, Homeworld, Starcraft, Warcraft, Splatoon, Breath of the Wild, Tears of the Kingdom, Incredible Machine, WarioWare, UFO 50, Metroid, Majora's Mask, Outer Wilds, Apocalypse Now, Hajime Wakai, Benimanjaro, mysterydip, Silent Hill 2, Rogue, Resident Evil, Halo, Saber Interactive, Hitman, Final Fantasy (series), PS1, Chrono Trigger, Blizzard Entertainment, World of Warcraft, Tomb Raider, Quake, Minecraft, Ed Fries, Kirk Hamilton, Aaron Evers, Mark Garcia.
    Next time:
    Finish Pikmin!
    Links!
    Defeating Games for Charity
    Twitch: timlongojr and twinsunscorp 
    YouTube 
    Discord 
    [email protected]
  • Dev Game Club

    DGC Ep 455: 2025 Year in Review

    07/01/2026 | 1h 22 mins.
    Welcome to Dev Game Club, where this week we recap 2025 through our interviews. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
    It's all about our takeaways -- I'm going to let the clips speak for themselves and remove the usual stuff from here. In the past year, we interviewed eight people across seven episodes: Sean Vesce and Zack Norman, Karla Zimonja, William Pugh, Erik Wolpaw, Chet Faliszek, Kim Swift, and a new type of interview with Ed Fries.
    Next time:
    Back to Pikmin!
    Links:
    Defeating Games for Charity
    Twitch: timlongojr and twinsunscorp 
    Discord 
    [email protected]
  • Dev Game Club

    Discord Game Club Ep. 15

    31/12/2025 | 1h 55 mins.
    We are off for one more weeke, so we are again reaching into the Discord Game Club interview archive. This time around, BioStats and Calamity Nolan interview Carlos from the Discord, an independent graphic novelist and publisher and former AAA game developer.
    Twitch: timlongojr and twinsunscorp 
    Discord 
    [email protected]
  • Dev Game Club

    Discord Game Club Ep. 14

    24/12/2025 | 1h 14 mins.
    We are off for the next few weeks, so we are again reaching into the Discord Game Club interview archive. This time around, BioStats and Calamity Nolan interview RobotSpacer, who talks about his streaming, his hobby game development, and other topics.
    Twitch: timlongojr and twinsunscorp 
    Discord 
    [email protected]

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About Dev Game Club

Join hosts and industry veterans Brett Douville and Tim Longo as they discuss older titles and the impact they had on the games industry, as well as any lessons that could be taken away even today. Play along!
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